A community-powered challenge that takes young people from identifying a real social problem in their area all the way to building and sharing an AI-supported solution.
Each stage builds on the last. By the end, young people don't just understand their community better — they've created something real in response to it.
Young people explore their local community and name a social issue that genuinely matters to them — loneliness, food poverty, mental health, the environment, lack of safe spaces. The issue must feel real and relevant to their lives.
Young people connect with peers — locally or across the border — working on the same or similar issues. This builds solidarity, sparks new thinking, and helps them see they're part of a wider movement for change.
Young people map their community in relation to the issue. Maps can take different forms: geographical, services, stakeholder, or social issues. This step builds real understanding of the landscape before trying to change it.
Young people create a detailed persona — a fictional but grounded person directly affected by the issue. This goes beyond statistics; it puts a human face on the problem and ensures any solution is rooted in real lived experience.
A fast, hands-on creative sprint where young people experiment with possible solutions. This is not about perfection — it's about a "try it and see" mindset before committing to a full idea.
Using the community map, the persona, and the prototype challenge, young people develop their full idea for addressing the social issue. Creative, realistic, and rooted in real community need.
Young people turn their idea into a practical, realistic action plan: what they're going to do, who's responsible, what resources are needed, and a clear timeline for making it happen.
Young people share their idea, their journey, and what they've built. This builds confidence, inspires others, and starts to create real impact — whether through a community pitch, social media, an event, or a direct presentation.
This isn't a classroom exercise. By the end of the programme, young people have identified a genuine community need, built something in response to it, and shared it publicly. The solution takes whatever form is most useful.
Built using AI-assisted tools like Lovable or similar, addressing their chosen social issue directly — a resource hub, a signposting tool, a community platform.
A custom chatbot, a content generator, or an AI-enhanced resource — something that didn't exist before and genuinely responds to the needs of their persona.
A social media campaign, community event, or awareness initiative designed with AI support — built to reach and mobilise real people around the issue.
A business model for a youth-led social enterprise — with a value proposition, target community, action plan, and pitch-ready presentation.